Jakarta, July 17, 2026 – The Ministry of Creative Economy/Creative Economy Agency reaffirmed its commitment to developing Indonesia’s national esports talent by supporting the National Championships Grand Finale of the American Spaces Indonesia Esports Development (ASIED). This strategic initiative marks the culmination of a six-month capacity-building program designed to develop young talent in the games subsector.
Minister of Creative Economy/Head of the Creative Economy Agency, Teuku Riefky Harsya, delivers his remarks during the opening of the ASIED National Championships Grand Finale at @america, Pacific Place, Jakarta, on Friday (July 17, 2026).
“What I appreciate most about ASIED is that this program is not only about competition, but also about learning, building self-confidence, and creating opportunities. Through workshops, masterclasses, and this championship, participants gain valuable experience and skills that will equip them to continue growing in the future,” said Minister of Creative Economy Teuku Riefky Harsya while opening the ASIED National Championships Grand Finale at @america, Pacific Place, Jakarta, on Friday (July 17).
The program is the result of a multi-sector collaboration involving the United States Embassy in Indonesia, American Spaces Indonesia, the Executive Board of Esports Indonesia (PB ESI), Yayasan Odong Prestasi Indonesia, and Garudaku Academy. Through the American Corner network across Indonesia, ASIED has reached more than 1,200 participants through a series of workshops and masterclasses. This year’s program also commemorates the 250th anniversary of the United States while celebrating the upcoming FIFA World Cup 2026.
Human resource development in the games subsector aligns with the Ministry of Creative Economy’s efforts to strengthen the national creative economy ecosystem. Through collaboration with various partners, the Ministry continues to expand access to learning spaces, creative spaces, and creative hubs for young people across the country, enabling more creative talents to enter Indonesia’s game industry.
“Today, esports has become an integral part of Indonesia’s creative economy. The ecosystem encompasses not only athletes but also casters, content creators, coaches, event organizers, and many other creative professions that continue to grow together. Therefore, we are committed to continuing this collaboration so that more young Indonesian talents have the opportunity to develop,” the Minister added.
Photo: Bureau for Communication, Ministry of Creative Economy / Creative Economy Agency.
Acting Country Public Affairs Officer of the United States Embassy in Jakarta, Abraham Lee, stated that ASIED reflects the partnership between Indonesia and the United States in empowering young people through esports. According to him, the program not only offers competitive opportunities but also develops skills in event management, game operations, broadcasting, graphic design, content creation, and marketing.
“Esports is about much more than playing games. Through this program, we want to demonstrate that the esports ecosystem offers a wide range of career opportunities within the creative economy while also strengthening the relationship between the United States and Indonesia,” said Abraham Lee.
The ASIED National Championships Grand Finale takes place from July 17–18, 2026, featuring the final rounds of EA SPORTS FC 26 Console and FC Mobile competitions, a Celebrity Match, and the Grand Final of the Shoutcaster Hunt, marking the conclusion of the six-month American Spaces Indonesia Esports Development (ASIED) program.
Photo: Bureau for Communication, Ministry of Creative Economy / Creative Economy Agency.
During the event, the Minister of Creative Economy was accompanied by Deputy for Digital Creativity and Technology Muhammad Neil El Himam; Deputy for Media Creativity Cecep Rukendi; Director of Games Luat Sihombing; and officials from the Ministry of Creative Economy. Representatives from the Executive Board of Esports Indonesia (PB ESI), Yayasan Odong Prestasi Indonesia, Garudaku Academy, as well as finalists and esports communities from across Indonesia, were also in attendance.
Kiagoos Irvan Faisal
Head of the Bureau for Communication
Ministry of Creative Economy / Creative Economy Agency