Jakarta, February 27, 2025 – Deputy Minister of Creative Economy/Deputy Head of Creative Economy Agency, Irene Umar, stated that many games developed in Indonesia are widely recognized abroad but remain less known at home. For this reason, Deputy Minister of Creative Economy Irene emphasized the importance of increasing appreciation for local products.
Dok. Biro Komunikasi Kemenekraf/Bekraf - Wamenekraf menilai perlunya meningkatkan apresiasi terhadap produk kreatif lokal di sektor web3, gaming dan IP digital dimana banyak sekali inovasi dan juga game asli buatan Indonesia telah sukses di pasar global, Microsoft Indonesia, Jakarta (27/02/25).
“We are witnessing significant new economic growth in the Web3, gaming, and digital IP sectors. Today, many innovations and games created in Indonesia have succeeded in global markets but are not yet widely recognized domestically. Therefore, it is crucial to strengthen appreciation for local creative products and ensure that innovations from Indonesia can be part of the global ecosystem,” said Deputy Minister of Creative Economy Irene.
She conveyed this during a panel discussion titled Building the Future of Gaming, IP & Digital Ownership organized by Tokenomy, Blockdev, and eMerge by MDI Ventures at Microsoft Indonesia, Jakarta, on Thursday, February 27, 2025.
Dok. Biro Komunikasi Kemenekraf/Bekraf.
The panel discussion is part of an educational effort to advance the Web3, IP, and gaming industries in Indonesia. The event was attended by various Web3 communities and stakeholders in digital economy, gaming, and intellectual property.
“We are still facing many challenges related to copyright and IP protection. The government plays an important role in addressing these issues, but ultimately public awareness is also needed. Each of us has the choice to support and value original works from creators. If we want the IP business to grow, we must ensure that innovation and creativity receive proper protection,” Deputy Minister of Creative Economy Irene added.
On this occasion, Paulin Charisma, Marketing and Community Lead of Tokenomy, welcomed the presence of Deputy Minister of Creative Economy Irene, stressing the importance of government support for the growth of the Web3 industry in Indonesia.
Dok. Biro Komunikasi Kemenekraf/Bekraf.
“The future of Web3, gaming, and IP is very promising. We see many Indonesian talents with great potential to take this industry to the global stage. The presence of the Deputy Minister at this event shows that the government supports these efforts and provides incentives for innovators to continue bringing pride to Indonesia internationally,” Paulin said.
“We are optimistic that with government support and more local talents contributing, Indonesia’s gaming industry can compete globally and create a positive impact on the national economy,” he added.
Dok. Biro Komunikasi Kemenekraf/Bekraf.
Deputy Minister of Creative Economy Irene Umar was accompanied by Deputy for Digital Creativity and Technology of the Ministry of Creative Economy, Muhammad Neil El Himam; Director for Intellectual Property Development and Facilitation, Muhammad Fauzy; and Director for Emerging Digital Technologies, Dandhy Yudha Feryawan.
Kiagoos Irvan Faisal
Acting Head of Bureau for Communication
Ministry of Creative Economy/Creative Economy Agency
