Jakarta, August 8, 2025 — The Ministry of Creative Economy reported that Indonesia’s game industry contributed IDR 700 trillion to the national GDP, while employing millions of workers. This potential is further reinforced through Indonesia Game Week (IGW) 2025, held in conjunction with National Game Day, which serves as a strategic platform to strengthen the local game ecosystem through cross-ministerial and industry collaboration.
Dok. Biro Komunikasi Kemenekraf - Wakil Menteri Ekonomi Kreatif, Irene Umar, hadir dalam gelaran Indonesia Game Week (IGW) 2025, Jakarta, Jumat, Sabtu, 8 Agustus 2025.
“The game subsector is projected to remain one of the key drivers of creative economy growth. The positive trend in recent years reflects that the game ecosystem is becoming more mature, innovative, and adaptive to both global and domestic market needs. This growth will have a ripple effect on local economies,” said Minister Teuku Riefky.
Meanwhile, Deputy Minister of Creative Economy, Irene Umar, expressed her appreciation for the works of local game developers showcased at the event.
Communication Bureau of the Ministry of Creative Economy/Creative Economy Agency.
“This is an incredible arena to prove that Indonesia has many high-quality games. Some games were created in just 10 days with impressive results. Imagine what they could achieve with months of development time,” said Deputy Minister of Creative Economy, Irene Umar, during IGW 2025 at Blok M Hub, Jakarta, on Friday, August 8, 2025.
“This event serves as a ‘home’ for various local events and IPs, and we hope to expand it to the Southeast Asian level in the future. May this spirit of collaboration inspire other creative subsectors as well,” added the Deputy Minister.
She emphasized that strengthening the game industry requires comprehensive collaboration among the government, communities, associations, and business players to build a sustainable ecosystem capable of creating more job opportunities.
Communication Bureau of the Ministry of Creative Economy/Creative Economy Agency.
“A console without games is simply not exciting. That’s why we need more people to create games; it opens up jobs. In game competitions, for example, there are commentators, referees, event organizers, and media covering the event. All these create a domino effect for the industry,” said Deputy Minister Irene Umar.
Indonesia Game Week 2025 is an initiative by the Ministry of Creative Economy in collaboration with Gamecomm Indonesia, the Regional Development Planning Agency (Bappeda), and the Ministries of Primary and Secondary Education, Manpower, Home Affairs, Trade, as well as Communication and Digital Affairs. Held from August 6–10, 2025, the event serves as a strategic platform to strengthen the local game industry through a variety of activities, including a game industry job fair, talk shows, game testing, IP showcases, portfolio reviews, and cosplay walk competitions involving industry players, communities, and the government.
Meanwhile, Director for Games at the Ministry of Creative Economy, Luat S. P. Sihombing, highlighted the strategic role of the game industry as a major contributor to the economy and national employment.
Communication Bureau of the Ministry of Creative Economy/Creative Economy Agency.
“The direct and indirect impacts of the game industry are estimated to contribute around 0.3 percent to GDP, or more than IDR 700 trillion. The number of workers has reached millions, as its indirect impact extends to the computer and gaming device industries. Without game content, these devices would hold market value; content is the driving force of this ecosystem,” said Director of Games, Luat S. P. Sihombing.
In commemoration of National Game Day, IGW presented a panel discussion titled “Games as a Driver of the National Digital Economy,” featuring representatives from various ministries who reaffirmed their commitment to strengthening Indonesia’s game industry. Abdullah Qiqi Asmara, representing the Ministry of Manpower, shared his insights on the job potential within the industry.
“Changing times bring new jobs while replacing old ones. Therefore, we are preparing various training programs. Currently, there are around 9.9 million young people, particularly Gen Z, who are not yet employed, and many of them have the potential to enter this industry,” said Abdullah.
Communication Bureau of the Ministry of Creative Economy/Creative Economy Agency.
As part of the event’s agenda, the Deputy Minister visited and interacted with various booths, including digital local games, board game pavilions, gaming community areas, and local IP showcase pavilions.
Also present at the event were President of the Indonesia Game Association (AGI) Shafiq Husein and Chair of the Indonesia Game Week Consortium, Sere Kalina.
Kiagoos Irvan Faisal
Acting Head of Bureau for Communication
Ministry of Creative Economy / Creative Economy Agency
