Ministry of Creative Economy Explores Development of a Digital Platform for Locally Rooted Children in Collaboration with IOTA Kreatif Media

Kemenekraf/Bekraf RIRabu, 4 Februari 2026
Ministry of Creative Economy Explores Development of a Digital Platform for Locally Rooted Children in Collaboration with IOTA Kreatif Media

Jakarta, 4 February, 2026 – Deputy Minister of Creative Economy/Deputy Head of the Creative Economy Agency (BEKRAF) Irene Umar received an audience with PT IOTA Kreatif Media at Autograph Tower, Jakarta, Wednesday (February 4).

Deputy Minister of Creative Economy Irene Umar received an audience with PT IOTA Kreatif Media at the Ministry of Creative Economy Office in Jakarta, Wednesday (February 4, 2026).

The meeting discussed the development of a digital platform for children based on local culture, the strengthening of intellectual property (IP), as well as the governance of child content safety in support of a sustainable digital creative economy ecosystem.

During the audience, the Deputy Minister of Creative Economy emphasized the importance of having a clear and measurable direction for local IP development from the outset. According to her, IP sustainability is determined not only by creativity but also by the readiness of the business model.

Document: Bureau for Communication, Ministry of Creative Economy/Creative Economy Agency.

"Monetization aspects need to be considered from the beginning to ensure that development is sustainable and does not stop midway. The strengthening of local IP can be carried out gradually, for example through collaboration with established IPs, while also building a strong platform for the creation of new IPs," said Irene Umar.

She added the importance of quality development and content governance in digital platforms for children.

"Development must be carried out thoroughly and efficiently, not merely to capture initial interest. Children’s content must be safe, curated, and involve experts, including cultural specialists, to ensure that the messages conveyed remain accurate and responsible," she added.

Document: Bureau for Communication, Ministry of Creative Economy/Creative Economy Agency.

The audience also discussed the development of the Nusa Tara and IOTA Kids platforms as educational and edutainment tools for children from early childhood education (PAUD) to elementary school. These platforms are designed to support the School Literacy Movement and the implementation of the Merdeka Curriculum.

Chief Operating Officer of PT IOTA Kreatif Media, Ratna Yoes, explained that Nusa Tara is being developed as an interactive learning platform that strengthens children’s local IP through storytelling and characters that resonate with children’s daily lives.

Through Nusa Tara, we hope to gain support from the Ministry of Creative Economy, particularly in the form of network facilitation, exposure, and involvement in various creative economy programs and events, so that children’s local IPs can grow and become competitive," said Ratna.

Document: Bureau for Communication, Ministry of Creative Economy/Creative Economy Agency.

She added that Nusa Tara’s content is packaged through folklore stories combined with IP characters and interactive features. The platform is also designed to generate measurable data as a basis for strengthening IP business and providing input for the future development of the children’s creative industry.

In line with this, the Director of Games at the Ministry of Creative Economy, Luat Sihombing, noted that this initiative needs to be followed up with structured technical planning to ensure optimal implementation.

"There needs to be a clear technical plan, including user segmentation and development stages, to ensure effective and sustainable implementation," said Luat.

Document: Bureau for Communication, Ministry of Creative Economy/Creative Economy Agency.

Regarding content safety, Chief Product Officer of PT IOTA Kreatif Media, Gunawan Wibisono, affirmed that the company has implemented strict standards in managing children’s content.

"We apply safe content standards from production to broadcast. Each piece of content goes through a multi-layered curation process and is equipped with parental control features to ensure children’s access is properly monitored," explained Gunawan.

This audience aligns with the Ministry of Creative Economy’s commitment to strengthening the digital creative economy ecosystem as the new engine of growth, through cross-sector collaboration, the reinforcement of local IP, and the development of various creative economy subsectors, including games, digital applications, interactive content, and culture-based edutainment that is safe, educational, and competitive.

Kiagoos Irvan Faisal

Head of Bureau for Communication

Ministry of Creative Economy/Creative Economy Agency

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